Identifiants personnels


InscriptionPrivée
Status serveurs info - aide
Cliquer pour voir le graphique du serveur
Status chateaux info - aide
Seven Signs info - aide
Competition Jour
Dawn:

Dusk:

Publicité
Accueil du site > L2 Compendium > Combat point system
Crée le : 24 décembre 2005
Page affichée 36541 fois
Par : admin
Mise à jour le : 24 décembre 2005
Combat point system

Combats Points and PvP

Combat Points (CP) offer a new dynamic to PvP situations by adding an extra layer of protection when attacked by another player. CP acts as a buffer that must be depleted before damage will affect the player’s hit points.

If a player is damaged by another player (including servitors and pets of a player), CP is consumed first with no effect on Hit Points (HP). If the CP is not enough to consume all the damage, HP begins to be consumed.

Like HP, CP is also gradually recovered as time passes. The CP total varies by class and level, recovers over time, and acts as a buffer that must be depleted before damage will affect the player’s hit points.

About Player vs. Player Combat

To begin attacking another player, hold the Ctrl key and attack or use a skill. Some areas, such as villages, are "safe zones" where PvP combat is restricted.

PvP gameplay is based on a color-coded system. The name of any character who attacks another player turns purple (aggressive), and this also applies to anyone who attacks an aggressive player. Players do not receive penalties for attacking and defeating aggressive characters. However, when attacking and killing characters that are neutral (white colored names), the player’s Karma points increase and the player becomes a chaotic character.

Chaotic character names turn red, and the guards of any village will attack a chaotic character whenever they come in contact with one. Chaotic characters cannot use shop services, and have a high chance of dropping items upon death. However, a chaotic character with a PK count of five or less will not drop items upon death.

The table below shows the color-coded system in action.

Player A
Combat
Player B
Result (Player A)
Karma Gain
White Hits White Purple > White No
White Kills White Red Yes
White Hits Purple Purple > White No
White Hits or Kills Red White No
Purple Kills White Red Yes
Purple Kills Purple Purple > White No
Red Kills White Red Yes
Red Kills Purple Red No

To reduce Karma back to 0, the player must hunt monsters. There is also a quest available that can reduce the number of Player Kills a player has earned. Speak to the Black Judges to begin the Repent Your Sins quest.

Moyenne : 2.0/5 (106 votes)


Répondre à cet article

19 Messages de forum