Source: GameAbout
et Lineage2Center
Les "skill mastery" permettent d'augmenter une caractérique
selon l'arme choisie. Cette augmentation dépend de plusieurs
facteurs : Puissante d'attaque de l'arme (P.Atk), P.Atk du perso,
level du perso et level skill mastery. Comment se calcule cette
augmentation ? Quelles sont les différences selon les armes
? Ces tableaux devraient répondre à ces questions.
Avertisssement : Toutes ces données
sont issues de contribution de joueurs sur le version coréenne.
Il est possible qu'il y est des différences avec la version
US.
Chaque type d'attaque est calculé selon :
Puissance d'attaque = puissance d'attaque de l'arme + statistique
du perso(P.Atk) + Level du perso + Level Mastery + Grade
Attack Power = Weapon's attack power + Stat's
contribution + Level's contribution + Mastery's contribution
+ Grade's contribution
The stat's contribution, grade's contribution, and level's
contribution are still unknown data so [GameAbout] cannot say
what they are.
The following are the various weapons' masteries and what their
contribution to increasing the attack power are.
Bow Mastery
|
Level |
Attk. add. |
| 1 |
10.3 |
| 2 |
11.4 |
| 3 |
27.6 |
| 4 |
32.8 |
| 5 |
35.6 |
| 6 |
38.6 |
| 7 |
45.2 |
| 8 |
48.9 |
| 9 |
52.7 |
| 10 |
61.1 |
| 11 |
65.6 |
| 12 |
70.4 |
| 13 |
80.9 |
| 14 |
86.5 |
| 15 |
92.4 |
| 16 |
105.1 |
| 17 |
111.9 |
| 18 |
178.8 |
| 19 |
189.9 |
| 20 |
201.4 |
| 21 |
213.5 |
| 22 |
226 |
| 23 |
239.1 |
| 24 |
252.7 |
| 25 |
266.7 |
| 26 |
281.3 |
| 27 |
296.4 |
| 28 |
311.9 |
| 29 |
328 |
| 30 |
344.5 |
| 31 |
261.6 |
| 32 |
379.1 |
| 33 |
397 |
| 34 |
415.4 |
| 35 |
434.3 |
| 36 |
453.5 |
|
|
Dagger Mastery
|
Level |
Attk. add. |
| 1 |
3.6 |
| 2 |
6 |
| 3 |
7.4 |
| 4 |
9 |
| 5 |
10.8 |
| 6 |
12.8 |
| 7 |
15.1 |
| 8 |
17.6 |
| 9 |
20.3 |
| 10 |
21.8 |
| 11 |
23.4 |
| 12 |
25 |
| 13 |
26.6 |
| 14 |
28.4 |
| 15 |
30.2 |
| 16 |
32.1 |
| 17 |
34.1 |
| 18 |
36.1 |
| 19 |
38.2 |
| 20 |
40.4 |
| 21 |
42.7 |
| 22 |
45 |
| 23 |
47.4 |
| 24 |
49.9 |
| 25 |
52.4 |
| 26 |
55 |
| 27 |
55.7 |
| 28 |
60.4 |
| 29 |
63.2 |
|
|
Weapon Mastery
(Mage)
|
Level |
Attk./M.Attk add. |
| 1 |
1.5/1.9 |
| 2 |
2.8/3.5 |
| 3 |
4.5/5.7 |
| 4 |
5.7/7.2 |
| 5 |
6.7/8.3 |
| 6 |
8.3/10.3 |
| 7 |
9.5/11.9 |
| 8 |
11.6/14.6 |
| 9 |
13.3/16.6 |
| 10 |
16/20 |
| 11 |
17/21.3 |
| 12 |
18.1/22.6 |
| 13 |
20.4/25.4 |
| 14 |
21.6/26.9 |
| 15 |
22.8/28.5 |
| 16 |
25.5/31.8 |
| 17 |
26.9/33.6 |
| 18 |
28.3/35.4 |
| 19 |
31.4/39.2 |
| 20 |
33/41.2 |
| 21 |
34.6/43.2 |
| 22 |
38/47.5 |
| 23 |
39.8/49.8 |
| 24 |
41.7/52.1 |
|
Out of these three, the mastery whose effect really leaps up
in value is the bow mastery. The dagger mastery shows a fairly
high addition to attack power. The mages continue to learn weapon
mastery even though fighters stop at weapon mastery level 3. The
increase in magic attack as well as the attack power can be seen.
Sword/Blunt
(normal)
|
Level |
Attk. add. |
| 1 |
1.5 |
| 2 |
3.1 |
| 3 |
4.1 |
| 4 |
5.2 |
| 5 |
6.5 |
| 6 |
7.9 |
| 7 |
9.4 |
| 8 |
11.1 |
| 9 |
13 |
| 10 |
14 |
| 11 |
15.1 |
| 12 |
16.2 |
| 13 |
17.3 |
| 14 |
18.5 |
| 15 |
19.8 |
| 16 |
21.1 |
| 17 |
22.4 |
| 18 |
23.8 |
| 19 |
25.3 |
| 20 |
26.8 |
| 21 |
28.3 |
| 22 |
29.9 |
| 23 |
31.6 |
| 24 |
33.3 |
| 25 |
35 |
| 26 |
36.8 |
| 27 |
38.6 |
| 28 |
40.5 |
| 29 |
42.4 |
|
|
Sword/Blunt
(Warrior)
also for Blunt Mastery
also for Fist Mastery
|
Level |
Attk. add. |
| 1 |
4.5 |
| 2 |
7.3 |
| 3 |
8.9 |
| 4 |
10.7 |
| 5 |
12.8 |
| 6 |
15.1 |
| 7 |
17.7 |
| 8 |
20.5 |
| 9 |
23.7 |
| 10 |
25.4 |
| 11 |
27.1 |
| 12 |
29 |
| 13 |
30.9 |
| 14 |
32.9 |
| 15 |
35 |
| 16 |
37 |
| 17 |
39.4 |
| 18 |
41.7 |
| 19 |
44.1 |
| 20 |
46.6 |
| 21 |
49.2 |
| 22 |
51.9 |
| 23 |
54.6 |
| 24 |
57.5 |
| 25 |
60.4 |
| 26 |
63.3 |
| 27 |
66.4 |
| 28 |
69.5 |
| 29 |
72.7 |
|
|
Weapon Mastery
(Fighter)
|
Level |
Attk. add. |
| 1 |
2 |
| 2 |
3 |
| 3 |
4 |
|
The warrior class's sword/blunt mastery is different from the
normal sword/blunt mastery. The warrior class's mastery adds even
more attack power at each sword/blunt level. At the highest level
of sword/blunt mastery, the warrior's is higher by 30.3. The dwarf
class's blunt mastery contributes the same values as the sword/blunt
mastery of the warrior.
The orc monk class learns fist mastery and it also contributes
the same values as the warrior's and the dwarf's. In conclusion
those three weapon types have all the same effect.
[snip]
* Blunt warrior vs dwarf. Dwarf wins?
One fun point is that the warrior's sword/blunt mastery, dwarf's
blunt mastery, and the monk's fist mastery increase the same amount
of attack power. Of course there will be differences in stats,
but basically they are the same. If that's so, in PvP, with blunt
weapons, if the gladiator and dwarf engage in combat, because
of the dwarf's higher HP, the dwarf's probability to win seems
higher. The warrior classes have warcry, accuracy, power smash,
and fatal strike, but these active skills against high defense
compared to spirit shots and weapons seem to be not as effective.
So it is expected the dwarf's abilities in fights will be fairly
high.
* Lastly..
The great mystery and wonder surrounding mastery has to some
extent been dispelled, we think. However, the grade, level, and
stat contributions have not been made known. GameAbout will try
to quickly determine those values and present them to GameAbout
players. Also armor mastery's secret will soon be revealed, we
promise.