Prelude (en
cours de traduction)
Nouveaux territoires
- Les nouveaux territoires représentent environ 1/5
de la map actuelle. Les nouveaux lieux sont : Ivory
Tower, Oren Castle, Town of
Oren, Enchanted Valley, Hunters’
Village et the Sea of Spores. Ces
nouvelles régions sont uniquement accessible en passant
par Death Pass au nord de Giran.
- Le Forgotten Temple est ajouté à
l'ouest de wastelands
Voir
un aperçu de la carte (ici version coréenne)
Nouveaux skills
147 nouveaux skills sont ajoutés. De
plus les skills existants peuvent augmenter de level.
Changement des effets des skills
- L'effet "crystallize" s'applique
differemment. (For example, in order to
destroy a grade C item, you must now have the crystallize stage
2 skill.)
- Les attaques de zone vont affecter tous les joueurs qui se
trouvent dans la zone d'attaque sauf les membres de la party
du joueur lanceur de l'attaque.
- The effect of raising ER of agility
has been increased.
- The shield stun’s MP consumption
rate has increased by about 1/10 of its existing rate.
- Le temps de ré-utilisation des skill "hate"
et "focus" est diminué.
- Le temps de ré-utilisation des skill "resurection"
a été multiplié par 4..
- Les skills "build encampment"
et "seal of ruler", ('skill de clan),
ont été modifié et ne sont plus influencé
par "magic casting speed" ou "attack
speed".
- Les effet graphiques des skills "spoil,
iron punch, mortal blow et poisoning"
sont changés.
Les quêtes
- Les quêtes de changement de classe level 40 sont activées.
Pour activer ces quêtes, il faut d'abord accomplir 3 quêtes
correspondantes à chaque race et classe. Après
avoir collecté les 3 objets de quête, il faut aller
voir le NPC qui vous permettra de changer de classe. (NDLR :
pas plus de détail pour le moment).
- La quête du "pet" est activée. Il
faut parler à Martin à Gludin. (NDLR :
cf lien).
- Si vous avez accepté 15 quêtes et que vous tentez
d'accepter une 16ème, un message vous informera que vous
n'êtes pas autorisé à accepter cette quête.
Pour enclencher cette quête, il faut d'abord supprimer
une des 15 quêtes déjà présente dans
la liste des quêtes en cours.
NPC (Non Player Charactere)
- De nouveaux monstres et NPC ont été ajoutés.
- L'emplacement des monstres à Gludio a été
modifié.
- Le nombre de monstre a été augmenté,
de même que leur fréquence.
- Le level des monstres a été adapté
pour les perso après leur changement de classe lv
40.
- We have changed the places and
locations to which monsters of turek orc campsites and monsters
of Ol Mahum campsites flee.
- La position des monstres à "Grim
Ruins" et "Ruins of Despair"
a été modifié..
- Les monstres de haut level sont à "Enchanted
Valley" et près de "Hunters'
Village".
- Les monstres pouvant êtré chassés par
les perso de level 40 à 50 sont localisés à
"Sea of Spores", "the
Ivory Tower" , et "Town of Oren".
- Les monstres pour les level 20 sont au "Forgotten
Temple".
- La localisation des monstres à Dragon Valley.
- Le nombre de monstre dans certaine région va augmenter
lorsque c'est la nuit (in game) : Dragon Valley, Gludio Territory,
the Grim Ruins, the Ruins of Despair et the Execution Ground
de Dion.
- Orphen, un nouveau boss, a été
ajouté. Il est à "Sea of Spores". A
savoir : un champ maique entoure le lieu où se trouve
Orphen et le déplement du perso est diminué.
- Un nouveau style de monstre a été ajouté
: un groupe avec un capitaine et des soldats
- La fréquence moyenne d'utilisation des skills par
les monstres a été baissée.
Objets
- Il est possible d'acheter des équipements "C
grade" en échange de cristaux1.
- Les "spiritshot" qui augmente
la magie ont été ajoutés. Leur fonctionnement
est pareil au "soulshot"...
- Les objets augmentants les HP, MP ou le speed ont été
ajoutés.
- Tous les "blacksmiths" dans les
villes peuvent fabriquer des armes à deux mains.
- Les équipements (armure) d'une seule pièce ont
été ajoutés.
- Le système de crafting a changé : Now,
when making a lower level grade D item, one does not need to
use a grade D crystal. And when making a lower level grade C
item, one can use a grade D crystal.
- Les races autres que les nains pourront faire fabriquer certains
objets chez le blacksmiths.
- A partir du changement de classe level 40, pour apprendre
de nouveau skill, des livres ou des amulettes seront nécessaires
et ces livres et amulettes ne pourront pas être acheté
dans les boutiques : il faudra les faire dropper par des monstres
en les chassant.
- Lorsqu'un nain "scavenger" utilise
le skill "spoil" ou " Search" skills, la
probabilité d'obtenir un objet est doublée..
- L'apparence graphique de certain objets a été
modifié : Brigandine, Mithril set etc.
- La carte d'Aden et de Elmore sont modifées, incluant
les nouvelles régions.
- When crystallizing enchanted items,
a change has been made so that now the more enchanted items
one has, the more crystals one can obtain. When one’s
attempt to enchant fails, the same rule will apply.
- L'aspect graphique d'utilisation des"scroll of escape",
"antidote", ou "soulshot" a changé..
- L'utilisation des "scroll of escape", "resurection"...
dépend maintenant du "casting speed" ou "attaque
speed" du perso.
- Les "recipes" et certains ingredients qui n'avaient
pas de poids en ont maintenant un.
Les "pet" ( Taming Monsters)
Les pets sont activés.
Ajout et modification du système de jeu
- Une liste d'ami est ajouté : lorsqu'un joueur inscrit
dans votre "lite d'ami" se connecte, un message vous
le signalera dans la fenêtre de chat. (/invite name, /delete
name, /list buddies)
- La distribution des objets de quêtes dans une "party"
peut être défini : "first" (celui qui
tue recoit l'objet) et "random" (distribution au hazard)
- Les alliances de clan sont possible pour les clan de level
5 (/alliance invite, /alliance quit, /alliance expel, /alliance
dissolve, /alliance register emblem, /alliance information)
- Les magasins privés vont permettre de rechercher des
objets : 5 objets maximuns pour les nains, 4 pour les autres
races.
- Un système anti-fraude est mis en place : si le prix
défini lors de la mise en vente est très différent
du prix norml de l'objet, une fenêtre de confirmation
apparait. De même, lorsque vous achèterez un objet,
si son prix est très différent du cours normal,
une fenêtre de confirmation apparait.
- L'effet d'un sort/skill continuera se s'appliquer lorsque
le joueur se deconnecte.
- Lors d'un PvP, la durée de l'état "chaotic"
(nom en rose) de l'attaquant est doublé.
- Le temps imparti pour prendre un objet droppé par
un monstre par un perso ou lors d'une party (à celui
qui inflige le plus de dégât) est augmenté
de 3 à 5 secondes. Ceux qui ont infligé des dégâts
auront 10 secondes de plus pour ramasser l'objet.
- Un jouer PK ne peut pas interagir avec les NPC sauf les gatekeepers
des donjons
- Le joueur sera automatiquement déconnecté s'il
n'effectue pas d'action pendant plus de 10 minutes.
- Dans les menus, la dernière option choisi sera enregistré.
- Un perso appartenant à un clan ne peut être supprimé
tantque le clan existe.
- Tous les "grand masters" et "grand elders"
de toutes les villes pourront créer un clan quelque soit
la race.
- Si vous vous reconnectez dans l'eau, la barre de souffle
du perso sera à 1/10.
- La vitesse de déplacement sous l'eau sera réduit
de moitié par rapport à la vitesse hors de l'eau
- Le prix pour se téléporter du village dark elf
à Gludio a été diminué.
L'interface
- Un nouveau point de vue à la première personne
est disponible en appuyant sur les touches "page up"
et "page down" : vue à la première personne,
vur normale, vue au loin.
- The “enter chatting” option
has been added. From Game - Options, you can select the “enter
chatting” option. When you switch to enter chatting method,
the hot-keys on the shortcut bar will change accordingly from
number 1 through 0 and the shortcut keys that were used with
ALT key can now be used without pressing the Alt key. Also,
the movement of a character can now be controlled by W, A, S,
D keys. In order to chat by using this option, first press the
Enter key and then enter your texts.
- La position des éléments de l'interface est
sauvegardé automatiquement (sauf la fenêtre d'option).
Il y une nouvelle option dans cette fenêtre : elle réinitialise
la position des fenêtres.
- 3 nouvelles actions : "affirmation", "denial"
et "polite greeting". Les actions peuvent maintenant
être mis en raccourcis clavier.
- The interface that is related to summoners
is added. Its function is similar to the interface of the Pet
system.
- Les skills comme "war cry" ou "accuracy"
sont indiqués comme une altération d'état.
- In the shortcut bar, the graphic effects
have been improved to be able to view the results after one’s
skill/spell casting action is over.
- Lorsqu'on sélectionne un perso, les données
du perso sélectionné sont plus précise.
- At a private store, while selling or
buying an item, if a private store’s window is opened
again, the store will stop its operation and the character will
stand up. While a store is in an open state, a character cannot
exchange items with another character.
Les musiques
- Les musiques sont présentes
dans les villes et pour certaines actions.
- De nouveaux sons pour les nouveaux skills
et les nouveaux monstres
Différents bug réparés
- 1. Until now, although a clan kills
a clan leader of the opposing clan during a clan war, the clan
could not win the war. This problem has been fixed. Now, when
a clan successfully kills its enemy clan’s leader, the
clan will win the war and the clan war will automatically be
terminated. Also, currently when a clan leader surrenders, his
experience level does not go down. This problem also has been
fixed.
- 2. The clan member whose name is similar
to that of a clan leader could not be deleted before. This problem
has been fixed.
- 3. After using a soulshot, a character
has been able to switch a weapon quickly to another weapon by
utilizing a soulshot in an abnormal way. This bug has been fixed.
- 4. When one switches from a close fight
weapon to a remote weapon and launches an attack, one could
not accurately assess the shooting range. This problem has been
fixed.
- 5. When you restart your PC after your
character dies, if the character gets resurrected, the character’s
HP is set to 1. This problem has been fixed.
- 6. When you restart your PC after your
character dies, sometimes, passive skills could not be applied.
This problem has been fixed.
- 7. When using the range magic, with
the exception of the monster that receives direct damage, other
monsters have not shown much reaction to damage. This problem
has been fixed.
- 8. Boost breath skill could not be
applied properly before. This problem has been fixed.
- 9. While learning a new skill, if a
character keeps clicking on “learn” repeatedly,
the game would get terminated. This problem has been fixed.
- 10. If a character uses the Search
skill before receiving a quest item, the character could not
get the quest item. This problem has been fixed.
- 11. The peace zones in villages had
somewhat inaccurate settings. Now, the peace zones are more
precisely set up.
- 12. During the ominous collector’s
quest, zombie type monsters have been giving away zombies’
heads only. This problem has been fixed.
- 13. A bug has existed that allowed
one to create an item without a recipe as long as the item creation
window is opened. This bug has been fixed.
- 14. Gunner Treant, the guardian of
the Elven Village has not been able to make a counterattack.
This bug has been fixed.
- 15. While pressing down the Shift key,
a character has been able to forcefully attack a village NPC.
This problem has been fixed.
- 16. Other various bug related issues
have been resolved.
Additional fixes
- Announcement of Update Information and
Addition of Known Bug Related Issues -
We would like to inform you of several issues that were not included
in the previous update announcement. We also would like to notify
you of known bugs that we have discovered so far.
1. When making two-handed swords type items, the enchant value
does not get retained in the final products. In other words, if
you use two +3 swords of revolution to make two-handed swords,
the resulting items will be the same as two unenchanted swords
of revolution.
Please remember this fact so that you will
not inadvertently waste enchanted weapons by using them to make
two-handed swords.
2. Now you can move items contained in
a pet inventory to your shortcut key bar to store and use them.
3. Among the newly added dwarven skills, trade skill has not been
activated yet. We will notify you as soon as the skill becomes
available.
4. Currently, a bug exists that creates
the problem of returning a pet’s HP/MP window to its basic
position a little after it is moved to another location.
5. When using a pet to target and attack
another character, the pet keeps following the target character
without stopping. In order to stop this, the pet’s master
should press the stop key. Also, when you press ctrl key and attack
key at the same time, even when your target is a general character,
it will be considered a forceful attack. Also, please note that
when a target character dies, the pet’s master can receive
a penalty.
6. Currently when a cubic is summoned,
no graphic or sound effects accompany the action. We will add
this feature as soon as possible.
7. The following are several peculiarities
regarding Forgotten Temple.
- When an item is dropped in the temple, rather than completely
being dropped to the floor, the item floats at ankle height.
- At some coordinates, torch lights are floating in the air.
8. If a character performs quest related
calculation or exchanges items while the character’s inventory
is fully filled with 80 items, an NPC can take away an item from
the character’s inventory in a normal way, but cannot give
back reward items and other items to the character. During a quest,
please double-check the number of items in your inventory window
so that you will not miss the chance to receive reward items.
9. During game play, sometimes, although
there is no server down, a message window will appear to notify
you that the server connection has been terminated. If you click
okay at this time, the game will be terminated. However, instead
of pressing the OK button, if you press ALT + h to remove all
windows to get rid of the message window, you can continue playing
the game without any problem.
< Items >
In order to balance the items in the game, the following adjustments
have been made.
1. The number of crystals generated when crystallizing Cursed
Maingauche has been adjusted to make it similar to the number
of crystals generated when crystallizing weapons of the same level.
2. The resistance level of several pieces of armor that are not
sold in stores has been slightly lowered.
3. The experience level of Ogre Power Gauntlet has been lowered
and the experience level of Karmian Hose has been increased.
< Tamning Monsters >
1. In response to many players’ requests regarding pet features,
pets’ moving speed has been increased.
2. The penalty of experience drop upon the death of one’s
pet has been reduced to 1/2 of the existing rate.
3. In order to correct the value that has been misapplied, the
attack power and attack speed of weapons used by pets have been
lowered to correct some values that were misapplied.
More fixes
<Bug Fixes >
The following bug related issues have been resolved.
1. The bug that is related to Orphen in the Sea of Spores has
been fixed. Now Orphen will start making its appearance again.
2. The system errors regarding skill/spell learning and exchange/individual
sale have been corrected.
In order to fix this problem we had to
temporarily disable the functions regarding skill/spell training
and exchange/individual sale function. Since the problem has been
corrected, these functions are available again. We apologize for
the inconvenience you may have experienced regarding these features.
3. The attack power of hand-to-hand fighting
weapons and the values of attack power displayed in the information
window were incorrect. This problem has been corrected.
4. The price of composite armor being sold in a boutique store
has been revised to reflect correct pricing.
5. The descriptions of several items sold in the boutique store
were incorrect. They have been corrected.
6. The squire's sword has had the appearance of a hand-to-hand
fighting weapons. Due to this problem every time a specific skill
was used the game got terminated. [translator’s note: meaning
is not clear] This problem has been fixed.
7. When a character is taking off archery equipment, arrows did
not get taken off automatically. This problem has been fixed.
8. Various bugs related to the 2nd class transfer quest have been
fixed.
9. The problem of activating racial awareness immediately after
a monster is created has been fixed.
10. Due to a bug that is related to a hand-to-hand combat weapon,
the progress of orc monk’s 1st class transfer quest has
been stopped without allowing further progress. This problem has
been fixed.
11. During a pet quest, if the window gets closed or the game
gets terminated, the player has had to start the quest from the
beginning. This problem has been fixed. However, if an incident
like this occurs, the character has to solve the pet related problem
Martin gives from the beginning again.
< Game Tip >
In the game, if you cannot see some windows such as the acquired
skills window, inventory window etc., press the Initialize the
Interface button. Then, all the windows will appear in their original
positions. When you cannot see a specific window, try using this
method.
Since the update that was implemented on
the 24th (Wed), several problems have occurred in the game. And
to work on resolving these problems, since last night, frequent
incidents of server-down and temporary maintenance period had
to occur. We truly apologize for the inconvenience to all testers.
< Fixed bugs>
1. The problem of fist mastery’s effect not being applied
correctly has been fixed.
2. The resistance of one piece type items had a much higher rate
of resistance assigned to them by error. This problem has been
fixed.
3. Some of the 2nd class transfer quests had erroneous explanations
in their descriptions and contained errors in their procedures.
They have been fixed.
< Announcement>
1. If you attempt to enter a petition in a server that has already
received its maximum number of petitions, you may receive a message
stating that your petition has already been registered.
If this occurs, please wait for a while
and try registering your petition again. We will try our best
to process all petitions we receive as soon as possible.